Beating the Ottomans in a war? Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. This will be a long war. Ming is your enemy on the east. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). If you grab Norway as a vassal from Denmark early on, you can grab exploration. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. Not a native-English speaker, so pardon my english. I wouldn't go out of my way for it, but you may consider it. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. I'd agree with you with any other religion but Orthodox. I have unlimited manpower anyway. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). It may not display this or other websites correctly. if you're going for WC, you should go Exploration + Expansion + Religious. There are couple of ways to deal with Ming and their tributaries. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. Cookie Notice Playing with normal or historical nations. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. You will need to siege down all of Sweden and the fort in Denmark. Heres what I recommend-. Do the estate interactions. The start changed a little bit. You can have an absolutely bonkers production income with Russia. New comments cannot be posted and votes cannot be cast. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. A nice group with multiple useful effects. The 100% MP boost is gone since ages. Prussia can also play a decisive role in the League Wars. Stockpile all monarch points before Age of Absolutism starts. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). All trademarks are property of their respective owners in the US and other countries. as your first 3 institution devs in that order. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. It was last verified for. 10% for admin and 10% for expansion, another 10% with the policy. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Early siege ability and FL boost is great and 115% discipline is op. Swap out influence with trade imo. However, it will be a huge drain on your manpower, economy and time. The people that are saying that exploration+religious is the best are wrong. No good policies? on Paradox technology, Legal Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. Press question mark to learn the rest of the keyboard shortcuts. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. Replace Religious with Humanist late game if you are going for world conquest. Barely. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. You must log in or register to reply here. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. Well yes, at least in 1.5, I had to hire a few mercenaries at start. The combination of Orthodox with Religion is very strong. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Espaol - Latinoamrica (Spanish - Latin America). Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. For more information, please see our The base is 3. Now a new and arrogant city of the north is on the rise. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. Realistically after that you pick based on what you need. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. I also stabbed up once. Improve with Pskov, as you cant RM them. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. What are the best ideas? Administrative, as Adaptability. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. It is not worth it to play colonization game as Russia. Try NOT to fight their army and let your subjects do it for you. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. Taking on Uzbek, Nogai, Kazakh, Siber is easy. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. The extra merchant and diplo slot is nice for a massive empire. Do not take quantity, you will already drown in manpower. How to get more power projection? Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. It may not display this or other websites correctly. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Create an account to follow your favorite communities and start taking part in conversations. Eh, I prefer to hit Kazan before Novgorod. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Full annex Ryazan/Odeyev. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. Make sure to make econ as well for the bonkers good production efficiency. Information, Frequently Asked I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? All rights reserved. You will roll over everyone in Europe. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. Rival Kazan and Great Horde. Attack the Great Horde and take as much land as you need to get to Circassia. This page was last edited on 28 January 2023, at 17:40. 3 colonizers would allow to colonize Siberia with tremendous speed. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. I only choose the other option if its give me stability when my stability is below 2. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. Press J to jump to the feed. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. New comments cannot be posted and votes cannot be cast. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. It also exists in campaigns started in 1525 or later. Admin for extra GC and CCR. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. Eco comes too late. So what's about Expansion casus beli versus Religious casus beli? Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. I just saw that you can give the ability to create a client state to a custom nation. Also probably pick eco a bit earlier so you can atleast dev somewhat. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). In MPs, I'd suggest going for 4 military idea groups. However, I dont think thats feasible for Muscovy. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. They will drop your forts quickly, but rarely upgrade their own forts. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. . 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. 2) Diplomacy. These are the easiest wars you will fight. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. If you cant ally Ottoman, you need a big European power as an ally early on. It really is tough decision. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Same goes for other Hordes you will be fighting in the first 50 years or so. Religious helps with stability and deus vult is op. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Why everyone argue so much about Economic ideas? Plus it's another manpower boost. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Get provinces from them so you can border Ming directly. Not as much as with Austria or Ottomans. Khorasan is one of the nations I like making as March. Picture it and then make it so in Europa. Is +10% Morale a bad policy? How well does quality, religious, trade work? Europa Universalis IV. Admin ideas at some point for this reason too. I am planning on doing a Russia playthrough. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). I havent played this tag since the DLC specific to them launched. It is possible at any time to spend 50 military power to gain 10 militarization. The loyalty is a product of liberty desire and . Swap eco for diplo. Playing with normal or historical nations. Religious is probably going to be your first idea group. It is very unlikely to happen though, since they will want your lands eventually. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). Permanent claims on most of Eastern Europe and North Asia. I'd probably do religious-quality-economic-trade. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. This was even nerfed, the Ghazi idea used to give +50% recovery speed. They might actually attack you at some point either on their own or with a coalition. Offensive is better as a second mil idea. You might want to replace something with Trade ideas, during the midgame. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. Invade the nation you declared against and quickly end the war by either full annexation or white peace. Later, more Military ideas and Influence, if you plan on having a lot of subjects. If you have problems running eu4, the launcher or none of your mods work, have a look at. I really like defensive and trade as Russia. Same as always, really. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Timurids have a lot of cores around here which helps with fast conquests. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. I didn't make my mind on this question. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Best economic modifier in the game. The extra siege pip and military tech reduction are great to have. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. The Reason? Not bad per se, it's just that every other adm. group is far better. You're going to need it and it stacks well with high patriarch authority. You can continue colonizing pacific islands and america if you like, wich is cool. 3) Religion. For countries with Ruthenian or Byelorussian primary culture. I'm just wondering about actual strategies in sp for Russia/Muscovy. For a better experience, please enable JavaScript in your browser before proceeding. Really tough decision. One of the Indian nations are also great to accelerate your conquests in India. , extra missionary and effects missionary strength. Establishing a frontier costs 20 diplomatic power. If you want a military group go for quantity. Game starts with 5 subjects that fill up your relationship slots. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Break royal marriages till your stab is -3. warren central student killed 2022. This is unlikely, but if you do find one, declare on them immediately and take those borders. 5) Expansion. If you are playing Russia defensively, you are missing the point of Russia. and our As you conquer these lands, you can release Timurids as subject if they dont exist. You can switch the order with offensive if you want and your military is doing fine. For a better experience, please enable JavaScript in your browser before proceeding. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). The infinite manpower comes when you form russia. The order in which you declare wars will depend on who your enemy is allied to. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. After that it's really more what your campaign needs. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Very good guide, Medicles. So too shall the Rus'. That should be enough of a good start. Declare on someone who is allied to one of Mings tributaries. Privacy Policy. Welcome to Formables Expanded! JavaScript is disabled. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. The trick was to rush ideas ASAP to get the great Russian national ideas. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). And Khorasan as a march for their national ideas. Aristocratic is always a solid pick. Your current idea road map is good enough too. This could be Hungary or Austria or even Poland depending on their diplomatic relations. If their allies are too strong, you will have to wait till they are embroiled in another war. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Get a border with Ming. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. It is more viable and basically necessary in MP. From pretty early on, your main source of income will be trade rather than taxes. A Rus' centered in Moscow and not Kiev. on Paradox technology, Legal It would even make sense. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Ideas for a European Union custom nation . The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . Training And Servicing Center. What to pick as Muscovy early on? It started off well but it's terrible now.